Archive for October, 2007

mhIsPointInside plugin and mh_polyToFluidAttr script

Wednesday, October 17th, 2007

For my current project I needed a command to evaluate if a given worldspace point is inside a polygonal object. Because I couldn’t find anything like that I wrote the little Maya command plugin “mhIsPointInside that does exacly what I need.
What I wanted to do was to be able to create an arbitrarily shaped subvolume from a given 3D fluid container. The MEL-Script “mh_polyToFluidAttr” uses the above command to check if a voxel is inside the poly object to set the attribute for that voxel correctly. This way I could generate an arbitrarily shaped falloff grid.

You can download both plugin and script from my DOWNLOAD site.


Tuesday, October 16th, 2007

Well, I guess I have been a little sloppy with updating my website… so here’s some news:

Siggraph really was a blast! I can only recommend participating the Student Volunteer Program if possible. I’ve learned and seen a lot that the “ordinary” Siggraph visitor wouldn’t. And you get in contact with people from the industry – the big companies like Weta Digital, Pixar, Dreamworks, Sony Imageworks, Electronic Arts and more. There are special information sessions for the Student Volunteers, which are quite informal and you can approach them personally. A great chance to drop off some demo reels and CVs!
If I can make it next year I will go again!

Before Siggraph I had some time to visit Alexander Nehls, a friend of mine who is currently working at Pixar as a Technical Director. So I got to see the holy halls of Pixar! ;-)
Quite impressive of course!

The Pixar Entrance